How to Make an AI Music Video for Your Song

How to make an AI music video for your song in AIGE: add it to the Video editor, find its beats, make clips with video models, then cut them to the beat.

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AIGE has no button that turns a song into a music video. You bring the song, make the clips with AI video models, and cut them to the beat in the Video editor on the laptop canvas. The editor finds your song's beats in the browser, and one button re-cuts the clips to land on them.

What you get, and what you don't

"Song in, music video out" is a promise AIGE does not make. What it gives you is a short chain of jobs, and only one of them is AI.

  1. The song is yours. You add it to the Video editor yourself. The Audio tab has no stock library, and the steps below start from a song you bring.

  2. The clips come from video models. Kling, Seedance, Omni Flash and H3 Max each make one clip at a time, from 3 to 30 seconds long depending on the model, and every clip spends credits from a paid plan.

  3. The cut is arithmetic. The editor finds the song's beats in your browser and re-cuts your clips so they end on them. That step uses no AI model and no credits.

The Video editor is on the laptop canvas, not the phone board, so plan to do this on a laptop or desktop. For a tour of the whole editor, see the video editor guide.

Step 1: Add your song to the Video editor

Sign in, then open aige.ws/canvas?open=video on a laptop. It puts a Video widget on your board with its editor already open. The song goes in from the Audio tab in the library on the left.

  1. Move the playhead to 0:00 if the song should start with the video. The editor drops a new sound at the playhead.

  2. Press Add music or a sound and pick an audio file, such as an MP3, M4A, WAV or FLAC.

  3. The song uploads to your own account's storage and lands on a sound lane. It also shows in the Audio tab's "Sounds in this video" list.

Whether you may post a video built on a song depends on who holds its rights, so check before you publish.

Step 2: Find the song's beats

Click the song in that list, or on its lane in the timeline. The inspector on the right then shows a Beat section for it, which every sound gets except a recording you made in the editor. Press Find the beat.

The search runs in your browser. It is plain signal processing, not an AI model, and it uses no credits. It works in four moves:

  • It measures how sharply the loudness jumps, moment by moment.

  • It finds the spacing at which those jumps best repeat, anywhere from 60 to 180 beats a minute, leaning toward 90 to 140.

  • It lays one steady grid at that spacing and slides it to where the jumps line up best.

  • It nudges each beat onto the nearest real jump.

When it finds a pulse, the editor reports the tempo and the beat count, then says edges now snap to the beats. Snapping is controlled by the Snap magnet in the timeline toolbar, which starts switched on: drag or trim an edge near a beat and it jumps onto it. When there is no pulse, you get "No clear beat in this sound." and nothing changes.

Step 3: Make the clips

Open the Make tab. Four of its modes suit a music video:

  • From words. Describe a shot and it is made for you.

  • From a picture. A still comes to life, or moves toward a second picture. Make the stills first. To help keep a performer's face steady, make them with the same saved character and check each clip (see consistent AI characters).

  • Storyboard. One line per shot, up to eight, and each line becomes a clip in order. AI storyboard for a short film covers what the box takes and what a run costs.

  • Copy a movement. Kling Motion Control plays the movement from one clip with the character from your picture.

In From words, From a picture and Storyboard you pick a model and drag the length slider. Copy a movement has one model and no slider, because its new clip is as long as the movement clip you give it; the Kling Motion Control guide has its limits and prices. Every mode ends in one button with its price on it. The AI video for YouTube guide has the price table for the models, the clip length guide the lengths each one makes, and the AI video cost page compares models on one standard job, so its numbers differ from these.

Here is a worked example at the editor's default settings, which are 720p-class and the cheaper tier where a model has two. Six 5-second clips make about 30 seconds of footage. That is 300 credits on Omni Flash at 720p, 336 on Kling 3 Turbo at Standard, 378 on Kling V3 at Standard with sound on and 1,392 on Seedance 2.5 at 720p. The song, the beat search, the cut and the export cost no credits. Cutting to the beat can shorten a clip, so the finished video may come out a few seconds under 30, and a retake is another clip at the same price.

Your plan can change a setting, so the number on the button is the one that counts. In AIGE's default plan table Starter does not include H3 Max, Omni Flash or Seedance 2.5, and at these default settings its Kling models make clips of up to 5 seconds. Pro, Premier and Max include every model named here at 5 seconds. Live plan settings can differ: when your plan lacks a model, the picker tags it with the plan that has it, and the button shows that plan where the price would be.

Several models make a clip with sound already in it, Kling V3 and Seedance 2.5 among them. The editor makes Kling V3 clips with their sound on and has no switch for that, so the Kling V3 price in the example includes the sound even if you mute the clip afterwards. For a music video you will usually want it gone: select the clip, open the Audio tab and press Mute its sound.

Step 4: Cut the clips to the beat

Back on the song, the Beat section now has a Cut on choice and a Cut the clips to the beat button. The choices are Every beat, Every 2nd and Every bar, which is every fourth beat. Every 2nd is already selected.

At 120 BPM a beat lasts half a second, so those choices allow a cut every half second, every second or every two seconds. At 90 BPM a bar runs about 2.7 seconds. Pick the one that matches how busy you want the video to feel.

Press the button and every clip on the main track ends on the beat nearest its current end, as long as its footage reaches that far. The last clip is cut too, to the nearest beat its footage reaches. A picture can be any length, so it always lands. The whole move is one undo step: try Every beat, watch it, undo, then try Every bar.

The catch is footage. A clip cannot be stretched past what the model made, and no clip can be cut shorter than half a second. A clip that can reach no beat keeps its length. The Beat section's note puts it this way: "Clips keep their length where the footage runs out." Make each clip a little longer than the stretch you plan to cut to. If two sounds both have beats, the cut uses both sets.

Step 5: Export the video

Press Export in the editor. It records the cut in your browser in real time, so keep the tab open, and the song is in the file. The AI video for YouTube guide has the sizes and file types.

Where beat finding falls short

  • No pulse, no beats. A track with no steady pulse can come back as "No clear beat in this sound." Silence does too.

  • One tempo for the whole song. The grid is a single steady one. The search covers 60 to 180 BPM, so a song slower or faster than that has to be read at some pulse inside the range.

  • It counts and does not listen for structure. Every bar is just four beats counted from the first beat on the timeline. It does not look for the downbeat, the verse or the chorus.

  • Ten minutes and 200 MB. It listens to the first 10 minutes of a file and will not read one over 200 MB. A file your browser cannot decode gets "Couldn't listen to that sound."

  • The beat decides cuts, not motion. The tools choose where clips end. They do not make anything inside a clip move to the music.

  • Accuracy on your song is yours to check. The code's own checks use synthetic click tracks, so nothing here promises it. Play the cut with the song and listen before you export.

Honest note: this is a hand-built workflow, not a generator: you make the clips and you press the cut. It describes the editor as its code stood on 2026-10-28, quotes button labels and messages from that code, shows no screenshots or clips, and makes no claim about how your own song will come out. Labels and prices change, so trust the screen you are on.

Quick answers

Question

Answer

Is there an AI music video generator in AIGE?

Not one that turns a song into a video in a single step. You add your song to the Video editor, make clips with the video models and cut them to the beat.

How do I make an AI music video for my song?

Add the song in the Audio tab, press Find the beat, make clips in the Make tab, press Cut the clips to the beat, then export.

Can AIGE make a music video from an audio file?

It cuts video clips to an audio file's beat. The clips themselves are made in the Make tab.

What does an AI music video cost in AIGE?

The clips are the cost. Six 5-second clips are 300 credits on Omni Flash at 720p or 378 on Kling V3 at Standard with sound on, which you can mute afterwards. The song, the beat search, the cut and the export use no credits.

Does AIGE find the beat of a song?

Yes, in your browser, as plain signal processing. It reports the tempo and the beat count, or says "No clear beat in this sound." when there is no steady pulse.

What audio files can I add?

Audio files such as MP3, M4A, WAV and FLAC. The beat search needs a file your browser can decode, up to 200 MB, and it listens to the first 10 minutes.

Can I make the music video on my phone?

This guide is for the laptop canvas. The Video editor is there, not on the phone board.


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Written by AIGEEvery price and setting in this guide is checked against the AIGE studio and updated when a model changes.
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